This is a post-compo version of my Ludum Dare 54 entry. Check out the downloads for the original version and the walkthrough if you get stuck!

Keyboard controls

  • Arrow keys/WASD to move
  • X/Space to jump
  • R/C to retry
  • Escape/P to select level

Gamepad controls

  • Stick/D-Pad to move
  • X/A to jump
  • B/Y to retry
  • Start/Select to select level

Credits

Changelog

1.0.0 (2023-10-01)

  • Ludum Dare compo version

1.1.0 (2023-10-27)

  • Added 9 levels and tweaked the existing ones
  • Added music
  • Improved graphics
  • Fixed most collision issues
  • Added mouse controls
  • Added speedrun timers (unlocked after clearing every level)

1.1.1 (2024-01-22)

  • Fixed the speedrun timer not starting using mouse controls
  • Added Linux version

1.1.2 (2024-01-29)

  • Made the "level complete" menu easier to navigate for speedruns
  • Levels can now be restarted during the gem transition
StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(11 total ratings)
AuthorJérémy Bouin
GenrePuzzle, Action
Tags2D, Controller, Ludum Dare 54, Pixel Art, Puzzle-Platformer, Short
Average sessionA few seconds
InputsKeyboard, Mouse, Xbox controller
LinksLudum Dare

Download

Download
Boxed Boxes Windows.zip 62 MB
Download
Boxed Boxes Linux.zip 61 MB
Download
Boxed Boxes Compo Windows.zip 3 MB

Comments

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(+1)

Beautiful game! I love it.

(+1)

hello, i speedrun this game and i really enjoy it. however, i noticed that if you get a level time slower than your personal best, it defaults to "restart" instead of "continue". it's a minor nitpick but it's a bit tedious to have to press up every time to get to the next level opposed to just pressing enter/space. i sometimes accidentally reset the level when i intend to go the next level. it would also be faster to be able to spam the key lol. i do understand why it's like that though; for doing individual level runs, it is more convenient. anyways, very minor thing, just thought i'd give my thoughts on that. very fun game either way

(+1)

Hi, thanks for playing and speedrunning the game, I had a lot of fun watching your runs! I initially added the timer since I wanted to have a leaderboard for "sum of best" time on the Newgrounds version but I didn't realize it would be annoying for full game runs. I think I'll change it to default to "continue" and make the "retry" key shortcut work in this menu. Ideally I should add an options menu for this game as well but I'd prefer to spend my dev time on new projects :)

Since I'm not familiar with speedrunning, do you think it would also be better to buffer menu inputs before the menu appears so that the run doesn't depend on who presses "continue" the fastest or do people like having to spam the key?

(+1)

i was actually going to suggest that exact idea. allow the R key to work in the menu and default it to continue. so i think that'd be perfect. also i totally understand wanting to focus on new projects haha, i appreciate the response

as for buffering inputs, i do think that's usually preferable to spamming, at least from my perspective. buffering just makes it consistently fast

(+1)

Thanks for your feedback! I just uploaded version 1.1.2 with these changes, I also made it possible to retry a level during the gem transition for single level runs.

(+1)

awesome! it's perfect :)

(1 edit) (+1)

Found a bug:

When playing on a browser, if you only move using the mouse and spacebar/shift, the speedrun timer never starts. This means you can get a speedrun time of 0:00.0

This is true for all the levels, not just level 9.


this is version 1.1.0

(+1)

Thanks for the bug report! This should be fixed now.

(+1)

Awesome! glad I could help improve an already great game! :D

(1 edit) (+1)

Ótimo jogo, achei um bug no level  5

aperta r ué